It appears Meta’s Horizon Worlds may literally and figuratively not have legs after all.

  • Raiderkev@lemmy.world
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    3 days ago

    I love how Facebitch changed the name of the company to Meta, and still haven’t changed it back.

  • artyom@piefed.social
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    5 days ago

    Meta (the company hilariously rebranded with this non-sense as their foundation) has moved on to the next grift: AI and mobile video surveillance devices.

    • James R Kirk@startrek.website
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      4 days ago

      I love that they changed their name to show how serious they were about the metaverse being the future of tech and it never even came close to being a thing.

      • Miaou@jlai.lu
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        4 days ago

        Considering they developed the framework everybody builds upon nowadays, I doubt it.

      • howrar@lemmy.ca
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        4 days ago

        They’ve been in the AI game for about as long as everyone else. I would consider their lab to be one of the best in CV tech.

  • golden_zealot@lemmy.ml
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    4 days ago

    It’s funny because the meta quest recently had an update that got rid of custom/user created environments for the home area and only gave you some shitty options. The default one was a shitty balcony that overlooked a big stupid tower advertising this and they made the “portal” to it permanent and unremoveable.

    In addition to this almost every time you opened a menu it would pop up a fucking ad/link to enter the application almost every time.

    Pretty sure now this was a desperate last ditch effort to try to increase traffic - but clearly NO ONE wanted it and it just pissed everyone off more.

    If they want to save face to any degree they should revert that fucking patch ASAP. I miss my home environment being a fucking derelict warehouse.

    • bluesheep@sh.itjust.works
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      4 days ago

      It always amazes me that some executives think that taking away customization is the way to get more traffic instead of driving away to people who put effort into making a customized thing

      • Bob Robertson IX @discuss.tchncs.de
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        4 days ago

        It amazes me that so many people bought this product from Meta. When the Oculus Rift was first announced I was so excited and hopeful that we were finally going to get VR right… then they got bought by Facebook and I knew right then that I’d never own one. Here’s hoping the new Steam headset can live up to the hype.

    • vithigar@lemmy.ca
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      4 days ago

      I miss my original Oculus Home. Had a nice arrangement of furniture, a shooting range, a little shelf that held virtual cartridges of all my games, various little statues and trophies that you could display for achievements… and they just got rid of it all.

      Immediately killed any interest I had in customizing my virtual space. Why bother if they’re just going to rug pull it at any time. They could’ve at least let us continue to visit it “offline”.

  • SkunkWorkz@lemmy.world
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    4 days ago

    It’s funny how almost everyone from FAANG is failing hard in the gaming space. Like Google fails with Stadia, Amazon shutdown how many game studios, Netflix shutdown that studio that were making a Squidgame game and the Zuck dumped billions into the metaverse void. Looks like the Silicon Valley way of doing business just doesn’t work in the games industry.

  • BCsven@lemmy.ca
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    5 days ago

    Metaverse was like the AI nobody asked for getting pushed into apps. Nobody wanted Wii Mii like hangout rooms where you have to water a clunky headset.

    • partial_accumen@lemmy.world
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      5 days ago

      Metaverse was like the AI nobody asked for getting pushed into apps. Nobody wanted Wii Mii like hangout rooms where you have to water a clunky headset.

      I was willing to give a shot to something like the Metaverse, but the instant I heard it was a Facebook/Meta project I had zero interest and hoped it would die. This was my same experience with Occulus. These are both technologies I want for a cyberpunk future, but Facebook cannot be the one to control them.

      • bystander@lemmy.ca
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        5 days ago

        One of the original employees of Oculus stuck around after the buy out, until a couple years ago and rage quit. Because he said that Meta is killing it. So yeah.

        • Blackmist@feddit.uk
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          4 days ago

          They are killing it, but sadly they’re about the only ones keeping it alive, at least at an affordable price.

          I wish VR was a commodity product, like TVs. Everything compatible with everything.

  • paraphrand@lemmy.world
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    4 days ago

    VRChat is the most popular “metaverse” and it’s still growing every year.

    So it’s weird to call the metaverse dead when Horizon wasn’t even in the lead among its competitors.

    • Randomgal@lemmy.ca
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      4 days ago

      VRChat is not owned by meta, therefore not part of the meta verse.

      Metaverse is not the same as VR.

      • Xavienth@lemmygrad.ml
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        4 days ago

        Metaverse is a (imo cringe) term for VR experiences in general, but in particular VR social experiences. Facebook changed their name to Meta specifically to try to brand themselves as the metaverse company, it wasn’t the other way around.

      • paraphrand@lemmy.world
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        4 days ago

        VR is virtual reality. A mode of interacting with 3D space using a head mounted display.

        The metaverse is just social VR where you experience a shared 3D space with others in VR headsets. Don’t let Mark fool you into thinking only they make social VR spaces/the metaverse. That’s what he wants. He didn’t invent the term. He just claimed it as his own. And in my opinion, pissed all over it too.

          • paraphrand@lemmy.world
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            4 days ago

            You don’t use VR headsets in SecondLife. It’s a lame flat screen third person thing where you play with dolls.

            SocialVR is about embodiment too. Being your avatar. Eye contact. Presence. Third person control of a character model is not the same thing.

            • AngryCommieKender@lemmy.world
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              4 days ago

              No, You don’t. It is possible, and people do. VR ≠ The Metaverse. VR is used in all sorts of things that have nothing to do with The Metaverse

              • paraphrand@lemmy.world
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                4 days ago

                I’m not saying all VR is the metaverse. I’m saying SocialVR and the metaverse are the same.

                And does the official client for SecondLife support VR now? I thought they abandoned attempts at that.

      • kittenzrulz123@lemmy.dbzer0.com
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        4 days ago

        No but undeniably the death of the metaverse is taking VR with it, once meta leaves the VR space it will be exclusively for enthusiasts and low quality indie games.

    • JackbyDev@programming.dev
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      4 days ago

      I get your point, I genuinely do. But the way the general public uses the term metaverse is to refer to Horizon, not that style of game/app in general.

  • rizzothesmall@sh.itjust.works
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    3 days ago

    That’s still a thing? Is it just Zuck wondering around his own digital universe trying to find people to be friends with?

    • bus_factor@lemmy.world
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      5 days ago

      May I ask why? It seems like a huge risk due to being tethered to a Facebook account which could get banned at any time. Was the price too good to pass up?

      • Anivia@feddit.org
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        5 days ago

        They pretty much have a monopoly on standalone VR headsets atm.

        With a throwaway meta account and ADB you can make it somewhat less of a privacy nightmare

        • bus_factor@lemmy.world
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          5 days ago

          Ah. I guess that’s why people were so excited about Valve making one. I’m not really that interested in VR, so I never really evaluated their vs the competition’s offerings.

          • stephen01king@piefed.zip
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            4 days ago

            Valve is still not making one that can do AR, so we’re still stuck with either Meta or Pico for that use case.

            • fartsparkles@lemmy.world
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              4 days ago

              Not entirely true. They’ll have black and white cameras at launch and have an expansion port on the front of the device for potential color cameras in the future.

              They just said AR isn’t their focus for this device, not that it isn’t possible.

              And I get it - everyone I know that already has XR headsets doesn’t bother with AR as the experiences are limited (and I imagine the union between AR gamers and tidy environments with clear surfaces is pretty small).

              • stephen01king@piefed.zip
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                4 days ago

                I expect them not to focus on AR as the biggest usecase for it is for virtual monitor in a real life environment and not gaming. Maybe the give us a colour camera add-on, but I doubt it’ll be their focus from the get-go.