Stanley Parable, the entire game is about making fun of the player.
The broom closet ending, specifically. The broom closet ending is my favorite
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
And you finally get to jump
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
I‘ve never played that game and that is way too tacky.
Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.
“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.
It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.
If having trouble with game, get better
In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”
“Shoot at it until it dies”
Blood Dragon?
The Dishwasher: Vampire Smile unlocks and offers to let you switch to ‘Pretty Princess’ difficulty if you die too many times in a row.
This is similar to the tip i give anyone starting new in downhill biking.
Just don’t crash.
Try these cool moves, like, playing the game!
In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.
Is it save scum or saves cum?
Nothing precludes you from doing both tbh
I don’t have a spare shoebox
In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.
(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)
Iirc this is an inside joke by the devs.
In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.
I can’t find any real credible source, but some mentions of it going back 4 or 5 years.
And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.
I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.
I love the sass.
There is nothing I want more than to romance Hypnos. He’s my favorite character in a game that’s filled to the brim with outstanding competitors.
The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.
Hypnos: My list says you got killed by a
REDACTED. What’s that even mean?A few deaths later…
Hypnos:
REDACTEDgot you again, huh.deleted by creator
I wished your attempt at spoilering had worked, as I didn’t know that and now I do. 😂
Damn. Looks like I really should stop being lazy and check out some mobile clients that weren’t abandoned like Sync. It’s even reformatting my manually typed spoiler tags to the wrong format after I submit.
its all good! things do happen sometimes. its no problem. just a bit funny.
Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.
Donnnnn’t mess with it!!
My favorite will always be the ‘Spent 15 Hours at the Alien Strip Club’ achievement in High On Life.
Dialog
“How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that’s permanent, by the way. Everyone on your friends list can see that forever.”
There’s that bit in Baldur’s gate 2 where some NPCs decide they can take you on, die, and then reload the game.
I love that, I’m going to have to look that up

In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
Holy fucking shit, I totally forgot about this!
I award you, stranger! 🏅
Which was a parody of this!
Starcraft had some great lines like that too.
“Stop poking me!”
“What do I look like, an orc?”
“This is not Warcraft in space!”
“It’s much more sophisticated!”
Zug zug
Dabu!
I think all Blizzard games have that. IIRC WoW does too.
Sure does.
The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”
Ah old Blizzard, when even the installers had character.
In Postal 2 there’s a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
“Look at you: Sailing through the air majestically. Like an eagle. Piloting a blimp.”
The “Plenty of Fish in the Sea” achievement.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.
This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.
And it’s arguably the best ending for the island and its inhabitants considering what your allies do.
Nier Automata has many moments where you can walk away from a mission and get one of it’s 20+ bad endings
You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.”
That’s pretty hilarious.
Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.
“Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you’re a little pussy bitch.”
Classic Doom even razzes you a little bit on the difficulty selection screen, with “I’m too young to die” as the easiest one.
I don’t recall Heretic or Hexen giving you guff for quitting, but I could be wrong.
Wolfenstein 3D (and the newer ones, too) with “Can I play, daddy?” with BJ in a baby bonnet and pacifier as the easiest option.















