Just make sure you use XRizer instead of OpenComposite for OpenVR compatibility as it’s much more advanced at this point. You can also use OpenComposite as a secondary if a particular game doesn’t work with XRizer.
For clarity, OpenVR is the historical standard for VR which is still used by some modern games, although more are supporting OpenXR, which WiVRN handles directly.
Just make sure you use XRizer instead of OpenComposite for OpenVR compatibility as it’s much more advanced at this point. You can also use OpenComposite as a secondary if a particular game doesn’t work with XRizer.
For clarity, OpenVR is the historical standard for VR which is still used by some modern games, although more are supporting OpenXR, which WiVRN handles directly.
See also this compatibility list and the Linux VR Adventures wiki.