They seem so popular, dozens of games coming out, and reviews often positive.

But

When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful.

When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.

I feel fine being so unreasonable about this.

  • Pricklesthemagicfish@reddthat.com
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    2 months ago

    I read your post and knew without a doubt you are the reason for loot boxes and micro-transactions are in modern games. From here out I declare your nickname to be horse armor.

    • essell@lemmy.worldOP
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      2 months ago

      I have no idea how you made those connections, but if I’m going to carry the blame for something like that, I deserve the damn horse armour!