FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1640file-text
arrow-up1640imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agomessage-square211linkfedilinkfile-text
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up24·edit-21 month agoYou can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10·1 month agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up3·1 month agoThen why did they nerf my boy the Mimic Tear.
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You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.