Minecraft will officially stop supporting all virtual reality headsets after March 2025, according to an update posted to the Bedrock changelog. The update means Minecraft will no longer support devices like the Oculus Rift, Windows Mixed Reality headsets, or the Meta Quest (through Quest Link), as reported earlier by UploadVR.

Last month, Minecraft developer Mojang also announced that the game would end support for PlayStation VR headsets next March. When Minecraft’s spring update rolls around, Mojang says you can “keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor.”

As pointed out by UploadVR, you’ll still be able to play Minecraft in VR on PC by using the Java version of the game — either by downloading a VR mod like Vivecraft or using a standalone VR port such as QuestCraft.

Minecraft initially launched on Samsung’s Gear VR headsets in 2016 before adding support for the Oculus Rift, and PlayStation VR. Before ending support for VR, Mojang also shut down Minecraft Earth, its augmented-reality mobile app, in 2020.

  • HBK@lemmy.dbzer0.comOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 months ago

    TBH it was pretty barebones, but I did enjoy seeing some of my worlds in stereoscopic 3D. It also scares me for the future of VR (minecraft is a REALLY popular game. If it is dropping VR does that mean adoption isn’t going that well?).

    Also, this is specifically regarding Bedrock minecraft. Java has never officially supported it, but there are mods that add the functionality.

    • Shard@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      VR doesn’t belong everywhere. There are good games for it but it needs to be purpose built and planned for. Not just a port of an existing game.

    • FeelzGoodMan420@eviltoast.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      9 months ago

      Probably because VR gaming is basically dead. It never really took off and it’s a waste of time and money for them to devote resources to it. Probably like 0.1% of users are in VR.

      That being said, part of why it’s dead is because no developers want to take chances on it, so it’s a self fulfilling prophecy. Valve was the last one to gamble on it.

      • Mistic@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        9 months ago

        That’s not even accurate.

        If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.

        I think what you’re actually trying to say is that it’s too niche, which it absolutely is.

        • shapis@lemmy.ml
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 months ago

          I don’t see how what they said was contradictory. VR gaming is indeed dead. And Linux gaming with 5 times less users is also even more dead.

          There’s a reason why game devs completely ignore Linux as a platform.

          • Mistic@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            edit-2
            9 months ago
            • More than 57mil (est.) monthly VR users
            • PS5 has 116mil monthly users

            For how big PS5 is and how small VR is, VR sure has a lot of people playing.

            Lemmy has userbase (not even monthly activity) of 0.46mil (acc. to fedidb). Is lemmy dead?

            What constitutes for a dead platform to you?

            • shapis@lemmy.ml
              link
              fedilink
              English
              arrow-up
              0
              ·
              9 months ago

              Is Lemmy dead?

              I mean. Yeah ? Can you imagine any large companies investing in this in any way? I sure can’t.

              • Mistic@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                9 months ago

                I think what you’re forgetting is scale.

                Lemmy is niche. VR is niche. Gaming is mainstream.

                You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.

                Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?

                What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.

                You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.

  • ElectroLisa@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 months ago

    I didn’t even know Bedrock had a VR mode. I’ve tried the Vivecraft mod for Java and it worked very well, albeit required some settings changed to make the controls more natural