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Joined 2 years ago
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Cake day: June 18th, 2023

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  • My absolutely favorite take about art is the one from the edge of the 19->20th century, where they got obsessed about art having to be absolutely separated from reality, to be even worth considering, since that would only taint it, and just be perfect.

    So in that case, I have no issues with separating the art from the artist. Or, since they also tried to make art out of their lives (the whole dandy thing), which made basically professional posers, I also don’t mind separating morality/reality from the artists and viewing their life as art. For example, Motley Crue were extremely bad people to be around, but their lifestyle was portrayed well enough that it does sound kinda fun (as long as you don’t actually live like that in reality), so I don’t judge and kind of appreciate them trying.

    On the other hand, if someone is a dick as an artist without their behavior being refined enough to pass as an art/pose/dandyism, I make sure to not give them any money whatsoever, or promote their products, and just shittalk and laugh at them. Even if their actuall art is good, which I will probably enjoy, but will definitely not pay for.

    Is it a good take on the question that makes sense? Probably not, but it does work for me.







  • True, I forgot that in asymetric crypto, you can simply send a meta/service message “give public key or install extension”, and that should work in most cases.

    Although, the main threat profile is Chatcontrol, and that could be MITMd by the chat provider, if the extension would get popular enough.

    I wonder if there is a way how to establish keys over public chat provider, if the provider has active interrest in breaking your encryption.






  • Is it a problem anymore with proton?

    Or rather – is testing the game on Linux via proton sufficient, or do you actually look for native Linux builds?

    I’m honestly interested as a dev who recently released my game I worked on free time, and I decide to go the route of single Windows build + proton, since it makes the build and release process a little bit easier, since I have a custom CI/CD pipeline and adding a Linux support into it would take some time.

    And as someone who has a Linux as a daily driver and game only on Linux, having the game run on it was important to me, but I honestly didn’t see a reason why go with a native build and the additional trouble it would cause with testing - because now I can just test one windows build on my Linux desktop through proton, and be fairly sure that it runs OK on both.