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Joined 6 months ago
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Cake day: January 10th, 2026

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  • Was wondering the same thing while I built mine over the last few weeks. I watched a ton of videos, but many are out of date on the software side. I mostly used the site that Quantumantics@fedia.io linked to, which seems to cover most everything. e.g. you no longer need to flash the BIOS if all you want is dynamic memory allocation, there’s a userland utility now.

    I printed my case, but there are some available for purchase on eBay and Etsy. Some 3D printing sites let you request models be printed to your specs.

    Anyway, I’m happy with the build and the performance, but… This thing is loud, and given the limitations with power options (no sleep mode?) I’m still trying to figure out how to integrate it. If I could reliably power on and off remotely, I could stash it somewhere and use Steam Remote Play. But I’ve not had much luck yet.











  • I think anyone with a fairly basic understanding of economics (and that is admittedly a declining number in many places) understands the idea that “salaries and benefits are expensive”.

    What he doesn’t explain that would actually be helpful is why teams are so big. Like what are all the departments that work on AAA titles, what do they do, how many people on staff relative to other departments, what does a 3D modeler make vs. a gameplay programmer?

    He also doesn’t talk about anything outside of staffing, like marketing, cinematics, voice acting, localization, bribing Geoff Keighley…

    This would all be more useful than the baby math lesson provided.