I’ve played a fair bit of the beta, and I do absolutely recommend checking this out. More than anything else the thing that stuck out to me was how absolutely frictionless everything feels. I don’t really know a good way to describe it other than to say that a lot of thought has clearly been put into making every single interaction feel good. Like… There’s a button to summon a little guide, and your character snaps their fingers when they do it. The sound design on the snap is just… Satisfying. It feels good, every time you do it. Every part of the game is like that.
Combat is great. There’s a real feeling of flow, and you get a lot of tools to play with. You can throw your weapon and then summon it back like Mjolnir. You can stagger enemies and then rip mana out of them. You can parry into a finisher in one smooth motion and it feels so good when you pull it off. And all of that is without even using your class abilities.
The setting is weird in a good way. I’m curious to see where they’re going with the story. Like Warframe (and this is really one of the very few ways it is at all like Warframe) you can seamlessly switch classes and weapon loadouts whenever you like, so there’s tonnes of gameplay variety just in trying out different builds.
Most importantly though, the game has a big theme of protecting nature, and the animators more than rose to the challenge. There are a lot of adorable little critters in this game for you to give hugs and scritches to, and the animations are top notch every time. If you want to pet every critter you meet in a game, this game is for you. Despite the soulsborne nods, the biggest Japanese influence here is definitely Studio Ghibli.
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I have it on my Steam Wishlist for months. It doesn’t show Alpha available.
I’ve got a couple extra codes for the standalone launcher if you’d like one
It looks great, but then it remind me of how grindy warframe is and i kinda lose interest.
warframe is only ‘grindy’ if you make it that way. it can totally be a ‘play whenever’ affair if you let it.
Yes, but they use not a small amount of psychological tricks to make you play it like a job.
Personally, I’d argue that Warframe is “grindy”, but that’s OK because the grind is the game. You’re always grinding for something, always working your way up one of the various progression treadmills, but that works because a) the gameplay itself is fun, so you’re not just clicking buttons to fill bars, and b) there’s such a huge variety of different things to progress and different ways to progress them that you can never get bored or feel like you’re being forced into certain content to move forward. You always have the option to just switch to something else. Warframe is a massive all you can eat buffet of gameplay and you get to decide exactly what you want to take from it.
Everyone said that, but iirc i’ve been at a point there’s not much player for coop and everything is so bullet sponge, and i haven’t even reach second dream or whatever dream that people so stoked about so it’s not like end game or something.
Calling it soulframe was the worst decision they could have made. I’ve played both and they are very, very different games in almost every respect. I genuinely suggest you actually give it a try before writing it off. Like Warframe it’ll be free to play, so what do you have to lose?
so what do you have to lose?
Time, the very, very valuable resource that can’t be earned back. Knowing that it’s a free to play model and they will want to earn back money some way, and knowing that Warframe is horribly grindy that i have to quit after spending 100 hours on it unable to finish the main story, i’m not keen on making the same mistake again.
Who know, maybe i’ll get into it one day, but definitely not worth fussing over now i guess.





