• Mark with a Z@suppo.fi
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    10 days ago

    In the 2025 report, the most commonly cited use of AI was the generation of visual assets and images, followed by story and text generation, and finally programming support.

    So assets and story are to go first.

    We automated the art, so humans can focus on labor.

      • MajorasTerribleFate@lemmy.zip
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        9 days ago

        If art isn’t perfect, we can shrug. If something goes wrong with manufacturing, programming, whatever, much smaller issues can shut things down. Art brooks a greater margin of “error”.

    • ThirdConsul@lemmy.zip
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      9 days ago

      Hold your horses, making by hand another 1000 cheap ugly stock waifu gacha images is not art. It is and was slop.

      Most j-games that have ads that reach me were slop since forever. Same story, same looking girls, same gameplay.

      • P03 Locke@lemmy.dbzer0.com
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        8 days ago

        It’s like bean mouth with animated movies and cartoons.

        It turns out that most people weren’t that creative, anyway.

    • NoneOfUrBusiness@fedia.io
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      9 days ago

      I mean, that makes perfect sense. Game development is mostly programming, so if you’re an aspiring game developer these are probably inconvenient bits you want to get out of the way rather than what you’re there for.

      • tb_@lemmy.world
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        6 days ago

        Game development is mostly programming

        Is it though? Especially when you’re making use of an existing engine.