on steam at the moment, Cyberpunk is 20.99.
Switch 2 version is 69.99
👋thanks for trying nintendo.
Nintendo aren’t the ones who set the price
no, they don’t. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
Possibly the dumbest take I’ve ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is “an attempt to pat a multi billion dollar company on the back”?
articles like these seem quite pointless to anyone who doesn’t already own a switch 2.
“Performance comparisons are pointless if the results aren’t what I like”, I’m sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.
Yeah they’d never shill for Nintendo and fail to disclose it was an ad https://m.youtube.com/watch?v=V10wHzV5zp0
They disclosed it many times and have talked about that video often, it doesn’t affect their content. I didn’t like it either but acting like they’re not trustworthy because of one time they were sponsored is dumb
Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?
At least e.g. steam can’t arbitrarily choose to brick your colputer
If you know where to look, a certain athletic woman can give it to you for free if you’re on a Steam Deck!
Or you could reward CDPR for maintaining support and releasing a wonderful DLC for it with a purchase on a platform that lets you own your games (and is incidentally owned by CDPR too)
While I agree that one should support developers of games they enjoy if they are able, I recently tried another playthrough of this game and it reminded me how unpolished it is.
Things like
- Quest NPCs taking very robot-like paths while walking (walk straight for 10 steps, turn right 90 degrees instantly, walk straight 5 steps…) instead of something more natural
- Needing to wait 5 minutes for an NPC to get to a specific spot and/or complete actions before being able to continue conversation. Typically on the fight missions, you’d win the fight, they’d take 30 s to get up, then saunter over (using an unnatural path) to the designated spot, which then took another 10 seconds to activate the speech option finally.
- Pedestrians diving into the road in front of your car instead of away.
Perhaps games like GTA spoiled us, but I just found these too annoying to continue.
Do you know how to use said athletic woman’s installers on the Steam Deck, or Linux in general?
Sometimes adding the installer as a non-Steam game and running it through Proton works, otherwise I use Lutris. You can find tutorials online for setting it up to use with FitGirl’s installers.
Although specifically for Cyberpunk 2077 I had issues with the install, so I found a no-install version, I believe from DODI.
You can buy it on a cartridge for Switch and later resell it.
I don’t miss selling my two month old games for five dollars at GameStop.
Nintendo games have actual resale value. First party titles especially.
Normally, I would agree with you. In the case of game keys, even though I have a physical cartridge now I have to make sure that servers are still up and available for me to download a game. So the massive market for retro games is kind of null and void if you’ve got a cartridge with nothing but a transferable license agreement on it and no way to actually get the game.
For someone owning both devices and actually trying to decide which version to get, both are decent in portable mode with the Switch 2 taking the lead in docked mode (as the Deck doesn’t increase its power limits in docked mode whatsoever). So I’d probably get the Switch 2 version if I didn’t have a desktop PC to go with my Deck, but I do, so my “docked” experience (playing on my PC) is vastly superior anyway, with the Deck getting the portable part done.
For a technical comparison it’s kind of inaccurate I think. Yes, it’s certainly impressive that the Switch 2 can run this game in portable mode likely consuming less than 10 watts for the entire system while producing okay graphics. And it’s clear that DLSS does a lot of heavy lifting here, but:
- The 8.9 watts figure is likely somewhat inaccurate because it’s based on approximate battery life while playing the game. Even if the game is played from 100% to 0%, there’s still inaccuracies because the specific battery likely won’t have 19.3 Wh exactly. Instead it’ll likely be a bit higher than that when brand new, and a bit lower with 100s of cycles.
- The Switch 2 clearly consumes less power than the Deck needs to achieve “playable” framerates in Cyberpunk 2077, but that doesn’t tell us that much about the efficiency of just the SoC. I’d assume the Deck requires a little bit more juice for its OLED screen and also more for the rest of the system, for example the standard NVMe drive it uses. The “approximately 9 watts consumption” comparison they’re doing makes it look like the Switch 2 is around 3 times as efficient, but that’s not how efficiency curves work. You’re comparing the Deck at a power consumption level that’s probably the peak of Switch 2s efficiency curve.
- Game settings are (currently?) impossible to match. Some can be matched, others are either some in-between on Switch or even “lower than low”, for example some models/geometry. I assume these changes have a large enough performance impact that CDPR thought they were worth to implement just for the Switch 2.
- Scene-specific pixel counting wasn’t really done, so it’s not possible to say which device renders more “real” pixels (even though DLSS certainly seems to make the most out of these pixels).
I still think the Switch 2 is very impressive in terms of performance in portable mode, certainly more than I expected when hearing about the rumored Ampere architecture and the Samsung manufacturing process.
It also shows that something comparable to DLSS (likely FSR 4) would be hugely beneficial to PC handhelds so I hope that the Deck 2 will properly support that. Sad that AMDs Z2 series don’t, but I hope Valve is cooking another custom chip with AMD soon.