• duchess@feddit.org
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    12 days ago

    Not that it should be expected to dish out free content and never charge for DLC. Not every game has the kind of profit margin Stardew Valley has.

    • SheeEttin@lemmy.zip
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      12 days ago

      Considering how much time he spent developing it, I doubt the profit margin is actually all that good.

      • overload@sopuli.xyz
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        11 days ago

        Mate, it’s one man, Self-published, pulling in the proceeds of a game that has sold 41 million copies. Even if he has made $5 per copy, that’s over $200 million dollars. The profit margin on his time even after 10 years is insane.

        • SheeEttin@lemmy.zip
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          11 days ago

          I didn’t realize it had sold quite that many. I knew he spent a lot of time working on it, like 70 hours per week for 4.5 years, but that still works out to at least an enormous $12,000 an hour! Even if he kept at 70 hours/week for all ten years, it’s still only half that number, far greater than you or I will likely ever see.

    • HelluvaKick@lemmy.world
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      12 days ago

      Idk Stardew Valley is a passion project if I’ve ever seen one. Sure, concernedape is making extraordinary profits, but it has to feel way better to have a decent size of the planet’s population playing and connecting with the project they poured their heart and soul into.

      • duchess@feddit.org
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        12 days ago

        It‘s a passion project alright, but we won‘t see many games if only those are getting done.

        • skulblaka@sh.itjust.works
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          10 days ago

          Less AAA trash fires and better access to actual passion projects because they aren’t being drowned in a sea of mediocrity?

          This is an absolute win on all sides