• drunkpostdisaster@lemmy.world
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    6 days ago

    I can never relax with that game. I just get it in my head that I must get my chores done right now and it always fucks my head up.

  • Noxy@pawb.social
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    7 days ago

    Good.

    Nothing against Portal 2, but Stardew Valley just offers so much more for so much longer

    • sugar_in_your_tea@sh.itjust.works
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      6 days ago

      In game time isn’t everyone’s metric for a good game. Some of my favorite games only have a few hours of content, but those few hours are really good.

      I’ve watched some let’s plays of Starcraft Valley, and I’m glad I did because I probably wouldn’t like it, and if I had to give it a rating, it would be pretty mediocre.

      I think it being so positively rated is that there are a ton of casual gamers that this type of game really appeals to, not that it has a lot to do.

      • ZeffSyde@lemmy.world
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        6 days ago

        I know it’s a typo, but now I want a cozy space ranch game based in the world of StarCraft.

    • kieron115@startrek.website
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      6 days ago

      Stardew lost 100% of it’s appeal to me once I learned that the events just repeat year after year and there are no consequences for doing nothing. I really want to get into the cozy vibe gaming space but I just can’t seem to do it.

    • Psythik@lemmy.world
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      6 days ago

      Can’t agree with this. I got dozens of hours out of Portal 2, simply from replaying it so many times (which is an amazing feat in of itself because I never finish games).

      Meanwhile I was bored of Stardew Valley after two hours of wandering around and not being able to find anything to do. From what I’ve gathered, the game expects you to figure out how play it on your own. I’m in my late 30s and I have bills to pay. I don’t have the time nor the patience for a game like that anymore.

      Edit: Point I forgot to make is that I feel like for a game to be considered the highest rated among them all, it should have universal appeal. But that’s just my 2¢.

      • tempest@lemmy.ca
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        6 days ago

        I preface this with the caveat that all grants are subjective and you can like what you like.

        Stardew Valley is a love letter to the harvest Moon games(and I guess rune factory as well). If you have ever encountered those games you immediately know what to do in Stardew.

        I think where Stardew is different is that it came later and benefited massively from the “cozy game” popularity.

        While I played harvest Moon on a super Nintendo, Nintendo 64, and Gameboy my girl friend who did not have that exposure growing up loves Stardew. This generational and gender Crossing game has tapped markets that were not available back then. Couple that with the fact that at this point you can play that game on basically any platform from phone to console, new and old and it’s totally understandable why this headline might be true.

  • TommySoda@lemmy.world
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    8 days ago

    And I’d say that it is 100% deserved. Stardew Valley is a once in a lifetime kind of game and has one of the best developers you could ask for. Free new content and updates for 10 years and it’s still like $20 and frequently on sale. The developer actually tweeted out once that if he ever charged for new content that he’d want everyone to publicly shame him.

    “I swear on the honor of my family name, i will never charge money for a DLC or update for as long as I live. Screencap this and shame me if I ever violate this oath.”

    Stardew Valley is the gaming industry at its best and one of the best indie games out there.

    • duchess@feddit.org
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      8 days ago

      Not that it should be expected to dish out free content and never charge for DLC. Not every game has the kind of profit margin Stardew Valley has.

      • SheeEttin@lemmy.zip
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        7 days ago

        Considering how much time he spent developing it, I doubt the profit margin is actually all that good.

        • overload@sopuli.xyz
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          7 days ago

          Mate, it’s one man, Self-published, pulling in the proceeds of a game that has sold 41 million copies. Even if he has made $5 per copy, that’s over $200 million dollars. The profit margin on his time even after 10 years is insane.

          • SheeEttin@lemmy.zip
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            7 days ago

            I didn’t realize it had sold quite that many. I knew he spent a lot of time working on it, like 70 hours per week for 4.5 years, but that still works out to at least an enormous $12,000 an hour! Even if he kept at 70 hours/week for all ten years, it’s still only half that number, far greater than you or I will likely ever see.

      • HelluvaKick@lemmy.world
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        8 days ago

        Idk Stardew Valley is a passion project if I’ve ever seen one. Sure, concernedape is making extraordinary profits, but it has to feel way better to have a decent size of the planet’s population playing and connecting with the project they poured their heart and soul into.

        • duchess@feddit.org
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          7 days ago

          It‘s a passion project alright, but we won‘t see many games if only those are getting done.

          • skulblaka@sh.itjust.works
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            6 days ago

            Less AAA trash fires and better access to actual passion projects because they aren’t being drowned in a sea of mediocrity?

            This is an absolute win on all sides

        • Tarquinn2049@lemmy.world
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          8 days ago

          Hehe yeah. To celebrate the recent patch increasing multiplayer to 8 people. We basically started like a DnD group sessions style of playthrough. We would meet weekly and play for like 8 hours at a time. Was pretty great.

    • magic_smoke@lemmy.blahaj.zone
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      8 days ago

      It might feel wrong to call their last proper sit down at a couch/desk singeplayer experience a “classic”, but its older than Half-Life one was when it came out.

      That makes me feel old and I wasn’t even around for HL1. How’s your back feeling, millennials?

        • chocrates@piefed.world
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          7 days ago

          Won’t work for everyone but I switched to thin sandals and my feet got much stronger and healthier.
          I’m still working on the being too fat part

  • 0li0li@lemmy.world
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    7 days ago

    God I wish I could enjoy it. I feel like I’m missing out. I just, I don’t get it :(

    • Potatar@lemmy.world
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      7 days ago

      Are you into dramatic NPCs? If no, you have to play it multiplayer with someone who gives a crap about pixel people.

      I tried playing it alone but every system in the game is puddle deep so I was only able to play until winter by myself.

      Then I played it with my girlfriend, and I spent 100 fondly remembered hours.

    • gerryflap@feddit.nl
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      7 days ago

      While I enjoyed it, it was also very stressful. I think we just played wrong. We covered every millimeter of the plot with farms or other useful stuff and then proceeded to be busy for more than half the day with just maintenance. At some point this meant that we never got to explore and often barely had time to go to the stores or talk to the people in the village.

      Apart from overcooked it was probably the most stressful game Is ever played and it’s not supposed to be like that

        • dustyData@lemmy.world
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          6 days ago

          Some people have a money anxiety built in that translates into the game. The funny thing is they bring it all themselves, the game makes absolutely no fuzz at all about making money.

          The very first scene is the main character running away from the ratrace to a farm. Yet the very first thing some players do is bring in the ratrace with them. Everything in the game makes money and no money at all is ever required by the game from the player, except to advance the farming itself. It doesn’t even have banks or debts like animal crossing.

          It’s bizarre how people, when left to their own devices, simply reproduce the worse habits of real life.

          • Ech@lemmy.ca
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            6 days ago

            To open the community center (the primary goal for the first year+) specifically takes quite a lot of money actually, and outside of talking with NPC’s once a day, money is necessary to get every other advancement I can think of. I agree that many players probably go too hard into trying to min/max things, but the game isn’t as loosey-goosey with costs as you suggest.

          • ipitco@lemmybefree.net
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            7 days ago

            no money at all is ever required by the game from the player

            Yes it is though? To upgrade the house, purchase new equipment, buildings, to see more features

            Sure, you can do without money, but then you’re going to miss half of the game’s features

            • dustyData@lemmy.world
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              7 days ago

              I might be remembering wrong, but I think it is entirely possible to develop relationships with the town characters and see almost all of the cutscenes without ever upgrading any of those.

              • ipitco@lemmybefree.net
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                7 days ago

                maybe, but I would say that’s not most of the game’s features, I personally don’t really care about it

                • dustyData@lemmy.world
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                  6 days ago

                  Then you don’t engage with over 60% of the game anyways. Sounds to me like a balanced game that has something to offer to a variety of players, and anxieties, overfixation and stress with some gameplay and not other seems to be something the player brings in and is not caused by the game.

          • FarceOfWill@infosec.pub
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            7 days ago

            No the game has a much, much worse anxiety time crunch in trying to 100% it before the end of year… 2 ( I think) when grandpa shrine first measures progress.

            • dustyData@lemmy.world
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              7 days ago

              You don’t find out what that means unless you made it to year two and it immediately tells you that you can keep trying anytime you want.

              It’s not a one and done, you can literally retry the test infinitely. There is no crunch period at all, this anxiety comes from players misunderstanding things the game says in plain English.

      • Trainguyrom@reddthat.com
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        7 days ago

        Yeah my problem with stardew is I feel too invested in min-maxing my time so I end up stressing over every minute in the game and it’s too exhuasting

        • dustyData@lemmy.world
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          6 days ago

          I find it funny, because it is not required at all. You could be the most casual lazy ass gamer, and still see and accomplish every piece of content inside the game. The game doesn’t penalize you, and instead goes out of the way to reward the player for everything they do, even if it is just loitering around and barely progressing stuff at random and by chance.

          • TheAlbacor@lemmy.world
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            6 days ago

            It doesn’t feel like that though. For example, trying to earn money and progress by going into the cave or whatever to fight nets you almost no money gains and eventually your gear can’t keep up.

            As someone who doesn’t enjoy farming sims because they feel like work, it just doesn’t feel like the game cares if you progress in other ways. And it may not penalize you, but a lot of the other options feel tedious because of the drastically lower rewards you get from trying to earn money through those activities.

            Thing is, that’s ok. The game just isn’t for me and I am fine having moved on.