• Caveman@lemmy.world
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    5 days ago

    Exponentially growing requirements that out pace rewards. I don’t want to spend 10 hours grinding just to level up.

  • pishadoot@sh.itjust.works
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    5 days ago

    Stat/EXP loss on death.

    Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I’m out like trout.

    • funkless_eck@sh.itjust.works
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      5 days ago

      metroidvania boss walk backs are the worst kind of unskippable cutscene. Oh yeah I’d love to kill the same 3 ads and ride an elevator for 30 seconds

    • Yaky@slrpnk.net
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      5 days ago

      The Messenger does something similar but in a different way: dying summons a demon that eats any coins that the player collects for the next minute. I already suck, and now the game is punishing me by delaying upgrades.

    • Solitaire20X6@sh.itjust.works
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      5 days ago

      When I first started Silksong and noticed my Silk upgrades were gone after death, I first thought they were gone for good. I thought a particular monster had eaten them, sort of like one of the bosses in Demon’s Souls, who can steal your character levels (or so I read, I never got to him).

      Thank goodness Team Cherry at least held back here! You get them back when you find and smash the cocoon at your point of death.

      And +1 for runbacks, also hair-pulling in Silksong. I never thought I’d be able to get through Bilewater.

  • justdaveisfine@piefed.social
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    6 days ago

    I don’t like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I’m going to download a mod.

  • ameancow@lemmy.world
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    4 days ago

    A multiplayer game that pits you against lousy AI bots with human looking names for your first "games’ so you feel like you know how to play and makes the game seem fair and fun.

    Then after you’re comfortable, you get pitted against a lobby of 12-year-olds who haven’t seen daylight since birth who annihilate you and curse you out on coms.

  • blady_blah@lemmy.world
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    4 days ago

    One of the worst game mechanics ever found in a game was where the enemy got harder as you gained levels. The same enemy. It basically defeated the value of having more levels. I think it was Oblivion Skyrim where I found this, particularly annoying.

  • Puni@lemmy.world
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    6 days ago

    The worst game mechanic is artificial difficulty where enemies aren’t challenging. Instead, they are just damage sponges.

  • BurgerBaron@piefed.social
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    6 days ago

    Game has collectables scattered in almost every room including lore text and audio logs.

    Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won’t shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

    These two mechanics conflct with one another way too often and it’s immersion breaking every time.

    • weeeeum@lemmy.world
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      5 days ago

      Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.

      I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.

      I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.

      Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.

    • Captain Aggravated@sh.itjust.works
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      5 days ago

      Eh, these can be implemented well or badly.

      Look at Subnautica’s achievements. There are seventeen total, seven of them are triggered by events required to beat the game, 5 are triggered by non-required but main path “players will do this” story beats, and 3 are “engage in a major advertised featuer that are technically possible to skip.” The last two are “play with this little bonus feature we included.”

      I’m quite fond of a couple achievements for Half-Life 2 Episode 1 and 2, which are basically challenge runs. “The One Free Bullet” which challenges the player to beat the game having fired only one round from a gun (the crowbar, grenades, rocket launcher, crossbow I think, and gravity gun don’t count as “bullets”) and Little Rocket Man, an achievement for carrying a garden gnome from the beginning of the game all the way to the end and placing him in the rocket.

      Possibly my favorite achievement in all of gaming history has to be in Portal 2. At the beginning of a chapter, PotatOS says “Well, this is the part where he kills us.” And you land on a platform surrounded by spikes and Wheatley says “Hello! This is the part where I kill you!” And then the chapter heading reading “Chapter 9: The Part Where He Kills You” flashes on screen. And then you get an achievement for “The Part Where He Kills You: This is that part.”

    • ShaggySnacks@lemmy.myserv.one
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      5 days ago

      Oh yeah classic arcade/rental game bullshit.

      1st level, easy peasy.
      2nd level, okay that was a little tough.
      3rd, WHAT THE FUCK!? This level is complete bullshit.

    • invertedspear@lemmy.zip
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      5 days ago

      Gauntlet in the arcade was the worst. Not only did enemies reduce your health, so did time. You were effectively bleeding out and propping yourself up with quarters.

      • Krudler@lemmy.world
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        4 days ago

        Otoh - The 3D gauntlet arcade game. If you got skilled enough you could loop it on 1 credit.

    • ThatGuy46475@lemmy.world
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      4 days ago

      It’s always been pay to win. Today it’s micro transactions, yesterday it was books (or 1-900 numbers) with cheat codes, the day before yesterday it was insert coin to continue.

    • JustTesting@lemmy.hogru.ch
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      4 days ago

      Or even worse, reading online that there’s some super special item you could have gotten 20 hours into the game if only you didn’t open that one regular chest in the starting area in the first 5 minutes of the game. I forgot which Final Fantasy did this? 9 maybe? Pissed me off to no end, i’m not playing through everything again for this… just seemed mean spirited.

      More generally, when decisions early on influnce later stuff that you have no way of knowing about yet. I’m not going to play your game 50 times to see all options. So either i play with the wiki open to not miss anything, ruining the fun, or i realize later on that i could have gotten something but it’s now forever locked because of earlier decisions, pissing me off.

      Baldurs Gate 3 had a lot of that…

      • Speiser0@feddit.org
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        4 days ago

        I was more thinking of something like in zelda minish cap for example. The money pocket has a limited size, and if you collect more, you just loose it. There are also chests with money in the world that you can only open once. So you have to strategically evade chests with money, especially if the chest is easily reachable. And then there’s also those damn shells.

    • Jerkface (any/all)@lemmy.ca
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      5 days ago

      “Deliberately?” Like they’re sitting there in their scrum chortling over each new feature they can cook up that makes things difficult for disabled people?

      • buttnugget@lemmy.world
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        4 days ago

        You sound just as ridiculous as conspiracy theorists. What they’re doing is deliberate, not that they are sitting around using the term ableist and twirling their mustaches. Bleedin’ Christ yall are literal as hell.