Thought I’d create a distinct thread from the previous one asking about daily use, because I really do want to hear more on people’s pain points. Great to know people are generally sounding pretty positive in those posts who recently switched, but want to know your difficulties as well! This way old and new users can share their thoughts, hopefully to inspire a respectful discussion.

OQB @kiol@discuss.online

  • gtrcoi@programming.dev
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    6 days ago

    RE engine games like monster hunter and dragons dogma are a mess. I blame Capcom and NVIDIA, but because not everyone is having the same issues I do it’s safe to assume there is some Linux solution out there that isn’t documented. So I guess my pain point is lack of good documentation, a tale as old as time tbf.

    • offspec@lemmy.world
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      6 days ago

      Huh, I played through worlds without any issues but I’m pretty sure it was because I’m on amd

    • Domi@lemmy.secnd.me
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      6 days ago

      What’s the problem?

      Played Wilds on launch and had pretty much no issues other than the game freezing for a second or two every hour or so.

      On the other hand, my friend on Windows would crash from time to time, which I didn’t experience.

      Although it should be noted that neither Wilds nor Dragon’s Dogma are technological marvels. They run bad everywhere.

      • gtrcoi@programming.dev
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        6 days ago

        Vertex explosions. Also some weird shader compiling stuff that I was able to solve.

        For DD it’s actually fine but there’s this hilarious bug where the very last Cutscene causes the game to crash. I’m not even mad enough to try and fix it tbh, it’s just funny.

        • Domi@lemmy.secnd.me
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          5 days ago

          Haven’t had any Vertex explosions or shader compiling issues in Wilds but I also assume that’s Nvidia related.

          Do you have those issues in their other titles like their newer Resident Evil games as well?