

RE engine games like monster hunter and dragons dogma are a mess. I blame Capcom and NVIDIA, but because not everyone is having the same issues I do it’s safe to assume there is some Linux solution out there that isn’t documented. So I guess my pain point is lack of good documentation, a tale as old as time tbf.





Vertex explosions. Also some weird shader compiling stuff that I was able to solve.
For DD it’s actually fine but there’s this hilarious bug where the very last Cutscene causes the game to crash. I’m not even mad enough to try and fix it tbh, it’s just funny.