To celebrate this milestone, we’re working on a game update for all platforms that will include several additions and updates as a THANK YOU!!

  • A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover.

  • Challenging, new boss battles for late-game players to overcome.

  • New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure.

  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19.

  • And more to come…

  • janewaydidnothingwrong@lemmy.world
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    12 days ago

    I’m really glad this game took off like it has, it seems well made and fairly original (to my knowledge). I gave it a good shot and it is just not my kind of game but I had a good time seeing what it had to offer in the first act. Definitely a gorgeous game with an immersive feel

  • Djehngo@lemmy.world
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    12 days ago

    Challenging, new boss battles for late-game players to overcome

    Was Simon not enough 😨 I swear I am still getting the phase 2/3 music popping into my head randomly months later.

    Jokes aside, definitely playing this on release.

  • simple@piefed.social
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    12 days ago

    A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover.

    [email protected] just cant stop winning

  • elgordino@fedia.io
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    12 days ago

    Just picked this up in the Steam sale, looking forward to diving into it as the nights draw in.

    • 8H2k2139@lemmy.ca
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      12 days ago

      You won’t regret it - it took me until I was 80% through to realize it was the best thing I’ve played in many many years, and I’m still grinding endgame content because I can’t imagine parting with it

      • ampersandrew@lemmy.world
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        12 days ago

        I think I got fed up with how feast or famine the combat was. They wear FromSoft inspirations on their sleeves, but in those games, you can safely hang back and observe behaviors and patterns before you go in and try to dodge and parry and take them down. The wider normal dodge window did not seem to serve this purpose in this game, unless there’s some crucial mechanic that I completely missed. Often times, trying to dodge while learning the patterns, I’d lose a character to a single attack with intentionally tricky timing, and it would be easier to throw the fight and restart than it was to try to get them back in the fight and get my strategy up and running to deal damage. Then, of course, once I know the patterns, the fight is over in like 3 turns, and I take no damage at all.

    • GingaNinga@lemmy.world
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      12 days ago

      I played on game pass but canceled my subscription after the price hike. if they release DLC i’ll straight up buy the game just to play it

    • FiduciaryOne@lemmy.world
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      12 days ago

      I tried it on Windows on the deck and it wasn’t what I’d call playable. I have relatively high framerate standards, but…it was like 15fps. Might be better on Linux.

      What did work decently was streaming it from my XBox Series X via XBPlay.