To celebrate this milestone, we’re working on a game update for all platforms that will include several additions and updates as a THANK YOU!!
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A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover.
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Challenging, new boss battles for late-game players to overcome.
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New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure.
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New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19.
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And more to come…
I think I got fed up with how feast or famine the combat was. They wear FromSoft inspirations on their sleeves, but in those games, you can safely hang back and observe behaviors and patterns before you go in and try to dodge and parry and take them down. The wider normal dodge window did not seem to serve this purpose in this game, unless there’s some crucial mechanic that I completely missed. Often times, trying to dodge while learning the patterns, I’d lose a character to a single attack with intentionally tricky timing, and it would be easier to throw the fight and restart than it was to try to get them back in the fight and get my strategy up and running to deal damage. Then, of course, once I know the patterns, the fight is over in like 3 turns, and I take no damage at all.