If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn’t. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone’s mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don’t need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don’t know how to put “be good” on a spreadsheet.
I would argue Expedition 33 is a lot closer to Legend of Dragoon released 26 years ago. Its claim to fame was the active turn based system pulled right out of that game.
Metroidvanias standard was set 28 years ago in SOTN. It has n
That crazy now that you think about it.
I would not put Balatro in the same category. While it isn’t mind blowing. Nobody put the pieces together in the same way that Balatro did. I would still call it innovative.
If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn’t. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone’s mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don’t need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don’t know how to put “be good” on a spreadsheet.
I know of a major gameplay innovation in the past 5 years, though it’s incredibly unpopular to many.
AI2U features NPCs that are run by Azure AI. The goal is to make the ChatGPT NPC do what you want so you can solve the escape room.
This gameplay feature hasn’t really caught on, but I’ve only seen it be used recently.
I for one can’t wait for them to stop playing their Azure Bill or run out of credits.
I would argue Expedition 33 is a lot closer to Legend of Dragoon released 26 years ago. Its claim to fame was the active turn based system pulled right out of that game.
Metroidvanias standard was set 28 years ago in SOTN. It has n
That crazy now that you think about it.
I would not put Balatro in the same category. While it isn’t mind blowing. Nobody put the pieces together in the same way that Balatro did. I would still call it innovative.