• Alaik@lemmy.zip
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    2 hours ago

    Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

  • jj4211@lemmy.world
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    2 hours ago

    Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn’t count, hypothetically.

    • Agent_Karyo@piefed.worldOP
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      2 hours ago

      I work in market research. Data at this level of granularity (price band view) is extremely expensive.

      Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don’t remember off the top of my head, but I believe Steam data wouldn’t be included.

      It’s very likely Valve doesn’t share the full dataset with anyone. Maybe partial data with some of their biggest partners.

  • imetators@lemmy.dbzer0.com
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    3 hours ago

    Each year there are only a few new AAA games that are worth full price. People be buying indie or older games on discount.

    Why buy new bugged COD when you can pick up fixed up No Mans Sky?

    • Rooster326@programming.dev
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      29 minutes ago

      No Man’s Sky was an indie released at AAA prices and was a pile of dog shit. Feel like there are other games you could’ve picked…

      It was another example of what is wrong with the industry today

  • A_Random_Idiot@lemmy.world
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    2 hours ago

    i almost never buy games on steam itself anymore…Even on the steam sales. The sales are a poor imitation of the great values that they were 10+ years ago, and quite frankly…the quality of games coming out isnt what it was 10+ years ago, either.

    I subscribe to Humble Monthly and, eventually, get almost every game I’ve ever wanted.

    • FallenGrove@lemmy.world
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      2 hours ago

      I don’t even do humble monthly anymore. They’ve had periods of months and months where I don’t get anything I want to play or some obscure game that isn’t interesting. Its cheaper just to get the monthly bundle when I do see a game I want. Humble monthly was more than worth it maybe 10 years back.

      • A_Random_Idiot@lemmy.world
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        53 minutes ago

        i mean… you can pause your month and skip the shit you have no interest in…

        I think in 10 years of being subscribed I’ve only felt the need to do it like…twice? i think

  • 7isanoddnumber@sh.itjust.works
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    3 hours ago

    As much as it’s great to shit on triple A games, this is quite bad for the industry as a whole. Devs cannot price their game above $15 without being held to an absurdly high standard, which makes budgeting for game development extremely difficult for smaller studios. If we want the AA scene to expand and give us more great games as we’ve seen in the past few years, that’ll need to change.

  • CosmoNova@lemmy.world
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    7 hours ago

    25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

  • ZoteTheMighty@lemmy.zip
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    14 hours ago

    If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn’t. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone’s mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don’t need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don’t know how to put “be good” on a spreadsheet.

    • Rooster326@programming.dev
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      25 minutes ago

      I would argue Expedition 33 is a lot closer to Legend of Dragoon released 26 years ago. Its claim to fame was the active turn based system pulled right out of that game.

  • EightBitBlood@lemmy.world
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    18 hours ago

    As an indie dev, this article is fucking stupid.

    Want to know why indie games are priced at $10 to $15? Becaue AAA has been putting everything they’ve made in the last decade on Steam and it’s all going for $20 - $25.

    Indies can’t launch at that price point anymore because they’re competing with AAA games from 10 years ago that have been discounted to death.

    The Steam winter sale is the best example of this, where most people will buy RDR2 for $19 instead of the new mega hit indie that’s $20. So indies have been lowering their price to actually get sales. That’s why team cherry priced Silk Song at $20.

    Basically, AAA is now just competing with the bottom part of the market they spent that last decade flooding.

    They’re complaining about people actually choosing where to spend their money wisely because that means they might actually have to make a good product if they want to sell a game for $70.

    • MetaStatistical@lemmy.zip
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      16 hours ago

      Terraria has always been $10. Stardew Valley: $15. Undertale: $10. Braid was $15 when it launched, and even then, people were bitching about the price. So, the price tag has always been in that range since the first indie game launched.

      I think you’re ignoring the incredible amount of oversaturation in the industry. Games are everywhere. I could throw a thousand sticks into the wilderness and it would smack into a thousand different game studios, all working for years on their big hit that (in their eyes) would make them millions of dollars.

      But, people don’t have time to even play their own Steam backlog. On average, people buy more games than they even have time to play, and that’s not even counting the sheer amount of movies, music, TV shows, YouTube videos, whatever that is competing for people’s time. If they are playing video games, then they are not watching or listening to other media.

      It’s not just the gaming industry. The entire creative industry is propped up on the backing of a 98% failure rate, or sometimes even a 99.99% failure rate. The lucky few get to spout off their survivorship biases, under the bones of former companies and individuals, crunched under the weight of oversaturation.

      • EightBitBlood@lemmy.world
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        14 hours ago

        My dude, I’m very familiar with the 14% of videogame players new game devs are vying for. And every one of the games you mentioned launched at that price because they were developed by a single dev (two at most) who could profit off of the $10 - $15 dollar space that was below the smaller studios putting out games like Shadow Complex, or Mercenary Kings, or Shank 1+2 for $20.

        Now all of those spaces are being crushed together. Mostly due to economic factors. Thats where the biggest problem really lies, in the fact that people just have less money to spend on all that entertainment. Just pointing out that it’s competitive at all is obvious my dude, but the direction its going in is one in where there’s less anything being made (including games) because not as many people have money to spend on anything but necessities.

        That’s why AAA is now scavenging at the bottom of the totem pole, and pricing their older games at $10 or less on sale, it’s because the few people that have money find that price point appealing. So it’s now one that not just the people who made Terraria, Braid, etc compete in. The money those devs made previously in that space is now up for grabs to AAA companies that never had anything to sell at that price before.

        Theres a very tried and true formula for any business, including making games, and in the last 2 years it has completely broken apart. Mostly due to the Embracer group merger failing, combined with AI, combined with economic uncertainty, combined with AAA companies stabbing indie creators in the back (Subnautica, Disco Elysium). Your game doesn’t have to be a massive hit to be successful, it just needs to have a big enough audience to be profitable. But that audience has shrunk over the years as economies have tightened, and the companies getting squeezed have been invading markets they never had a presence in before.

        So it’s just desperate times more than anything. But that doesn’t mean you can’t make a living off of making games. I know dozens of small teams funded by government grants making small games you’ve never heard of to help kids in hospitals learn about their cancer. Or teach kids in underprivileged schools about resource scarcity. Making games as a business goes far beyond entertainment and the hopes of narcissists. It’s an artistic medium like any other, and as such benefits society by making the toughest parts of it more accessible.

        There’s plenty of ways to run a company doing just that - and just because the world economy is in free fall doesn’t mean the entire business of making games is something for the lucky few. It’s just for anyone that wants to learn how to run a game company. Which isn’t easy, but extends far beyond the simplistic view you are portraying.

        • Trail@lemmy.world
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          9 hours ago

          I don’t know about the main point that you are making, meaning that it’s the economy’s fault.

          I only have a few data points to compare, but anecdotally me and my friends have plenty of budget to buy games, but not enough time to play them as the poster above says. I have such a huge backlog of nice games that I don’t care to buy a game at release time, I can wait for a discount. If it is something exceptionally good that I want to play now, i will do it, but mostly on the ~20 euro range

          So I will agree with the poster above. Make something exceptionally good, otherwise it compares with my backlog.

    • Wahots@pawb.social
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      18 hours ago

      I think you probably hit the nail on the head here. I’ve been holding off on MGSV because it’s $20, and I’m waiting for that 50% off sale.

      Buuut, that didn’t stop my from buying silksong at full price. Or Factorio. :)

      • EightBitBlood@lemmy.world
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        17 hours ago

        Thanks! 🙂 Appreciate you confirming that. We actually changed the price of our latest game to $10 (from $20) because we launched last December and got buried by AAA selling for $15.

        Almost every dev team we talked to this year felt the same about the $20 price. That is, it’s much better to go out at $15 or $10 as a LOT of people see indie games at that price as better than modern AAA. (All while still holding out for classic AAA that go on sale for $20.)

        And that being said, I’m totally cool with losing a sale to MGSV or Witcher 3 😁 Just wish the $20 space wasn’t getting so crowded. It’s making it rough for the smaller teams to compete at that price too now.

        • Wahots@pawb.social
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          9 hours ago

          Honestly, if an indie game is promising, I’ll gladly pay full price. Pacific Drive, The Forest, and Inscryption (small sale) were all games that I picked up because of interesting trailers, premises, and very positive reviews :)

  • jaschen306@sh.itjust.works
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    23 hours ago

    Piracy is free. If you’re charging 70usd for a game, then I’d rather just spend the time and pirate it. If it’s 10 bucks, Im just lazy to do a Google search and pay you for it.

  • Aceticon@lemmy.dbzer0.com
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    1 day ago

    Almost all of the “Top 10 most replayable games” I have are Indie games, especially in the last 10 years.

    They’re games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.

    Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.

    Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it’s interesting to play such a game again.

    If Price matched “Hours of Fun”, almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.

    • BurgerBaron@piefed.social
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      12 hours ago

      The developer of Barony is insane like the Stardew Valley guy, and just. never. stops. updating. I’ll play the game forever at this point.

      • Quantenteilchen@discuss.tchncs.de
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        17 minutes ago

        Similar to “we absolutely swear this will be the last major update!! For reals this time!” ReLogic. I still wonder how in the hell they are still making enough/any money to keep their studio working on games after all this time?

    • UnderpantsWeevil@lemmy.world
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      18 hours ago

      Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero

      I mean, I gotta disagree, at least in part. Some of these games don’t age well. But I still know folks who line up for the “WoW Classic” experience. Hell, I know people who have been playing since the game came out in '02/'03(?) and now they’re out playing with their kids. I know one family who plays with their grandmother, ffs.

      I think one thing that really gave Blizzard and Nintendo titles staying power was the choice to deliberately tack towards the cartoon-y style of art. When you’re not going for that hyper-real experience, the games age better. Hard to pick up a vintage Laura Croft or Devil May Cry without feeling its age. But Wind Waker? Mario 64? They do just fine.

  • Insekticus@aussie.zone
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    22 hours ago

    CEO and C-suite bonuses are the biggest budgetary fat that never gets cut and is fundamentally what the excessive costs are paying for. If you want better sales, cut the wage and bonuses to said roles who do the least work and reap the most reward.

    • UnderpantsWeevil@lemmy.world
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      18 hours ago

      I’m sure that plays a role. But it might also be worth noting that the market is absolutely saturated. You don’t need to go out and get The Latest New Game to enjoy yourself. There are titles that are 20 years old and can stand up to anything the AAA titles will put out next week.

      The marketing budget is what’s driving a lot of the prices of these bigger titles. You see a Superbowl Ad for the new Call of Duty or GTA game? That’s $5 of the sticker price right there. Sometimes firms are spending 50-100% of the actual production cost of the game to tell you to buy the game. Other times they’re just going out to the gaming mags/influencer groups and leading you with “The game is coming!!!” news articles for years at a time, hoping to build a critical mass of pre-orders to fund the next title in the pipe.

      Once the game is out, though, its done. Anything you can flip it for is free money for the owner of the property. So why not re-sell the SquareEnix back catalog for $10/ea? Tune up the graphics a bit, maybe spring for a few new cut scenes. You can take a title that landed on shelves in the mid-90s and turn it into another eight-figure release just by hyping it back up again.

  • chemical_cutthroat@lemmy.world
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    1 day ago

    Not only that, but charging full price for a game and then charging $15-20 for cosmetic DLC is fucking wild. If I’ve paid you $60+ for a title, I expect the full experience. If you want to add some shit a year down the line to lengthen the life, I’m on board, but day one DLC that costs more than the base game was played out the moment Bethesda graced us with horse armor. I’ve gotten more joy out of Vampire Survivors than I have out of any Ubisoft and EA games in the last 20 years combined.

      • erin@piefed.blahaj.zone
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        25 minutes ago

        As the other commenter said, only one person needs the dlc to play the (non-character) DLC content. It also frequently goes on pretty big sales, though right now it’s probably full price since the newest (and imo, best) DLC just dropped. Each DLC is a significant content expansion to the game, and is absolutely worth the asking price (except maybe seekers, which fell a bit flat for me on release. It’s since been rebalanced).

        If you wanted to weigh which DLC to consider getting, I would recommend Void if you like the idea of modified items that do cool shit, an alternate ending to the game, and some cool new mechanics. It comes with a dope sniper survivor and a void survivor that trades health for damage or vice versa.

        Seekers comes with an alternate path of stages leading to an alternate (very challenging) boss. I find that the seekers boss is a severe difficulty check compared to the ease of reaching the boss, compared to the void boss which you only fight late in a run or after a different boss. Two of the survivors feel lackluster to me, but False Son is an absolute beast and the only melee character capable of truly tanking rather than using i-frames or mobility.

        Alloyed Collective is the newest, and comes tons of new mechanics (free for everyone but expanded on in the DLC), a new path to follow, SEVERAL new super interesting boss fights, tons of new stages, and tons of new enemies. Overall, super worth it. The characters it adds are a drone controller (a previously unviable play style) and a loot gremlin that gets tons of really awesome interactions and A Cube.

        My list would be Alloyed, Void, then Seekers. Alloyed and Void add the most to the base game, Seekers is mostly alternate stuff that won’t touch your runs, though the new shrines are pretty useful early game.

      • moncharleskey@lemmy.zip
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        1 day ago

        For what it’s worth, only one player needs the DLC for everybody in the session to use it, which is pretty cool of the devs to allow that in this day and age.

      • ramsgrl909@lemmy.world
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        1 day ago

        This is one of my favorite games and I haven’t bought any DLC, my friend has and I mooch off of them when we play :)

  • Ex Nummis@lemmy.world
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    1 day ago

    Let’s see, 70-100+(!) bucks for the (yawn) twentyseventh COD with a 4 hour campaign, or 20 for a game that is complete and lasts for dozens if not hundreds of hours?

    Yeah, my choice is easily made.

    • Malix@sopuli.xyz
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      1 day ago

      it kinda feels like the more expensive a game is, the less value it seem to have.

      • PerogiBoi@lemmy.ca
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        1 day ago

        The most expensive game I own is Baldurs Gate 3 (@ $70 CAD) and it’s the only game that was worth full price in my 12 years of activity on steam and over 250 games purchased. My next most expensive game was $30 CAD and I only bought a few games that high.

    • grillgamesh@lemmy.dbzer0.com
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      1 day ago

      factorio has mods that last thousands of hours. they’re free additions, and the full game with its dlc is only like 60USD. is ridiculous.

      THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW

      • wizardbeard@lemmy.dbzer0.com
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        1 day ago

        The price has crept up with the paid expansions, but holy shit do NOT sleep on the Castlevania one. It doubles the base game content, and fits in great.