I wonder why companies do this? does it actually make it get done faster? Last I knew most workers were only efficient at their job for like the first 5 or 6 hours if that, spending an extra 8 ontop of it sounds like a waste of salary.
For short periods, like a few days, you can get a small boost in productivity. But if it goes on too long, you actually see a decrease in productivity overall.
And most companies aren’t paying for this, as lobbyists managed to get “computer workers” onto the list of allowed overtime exempt employees.
Ex Activision QA employee here - It does not get anything done faster, and it burns out the devs and QA alike so more mistakes are made. It’s always about hitting dates on time for shareholder profits, the C-suite people in charge do not give a shit about releasing a quality game.
Naughty Dog made its name by working ludicrous hours. One of the founders worked 16 hour days for a year, only taking off for Christmas, in order to make Crash Bandicoot.
I wonder why companies do this? does it actually make it get done faster? Last I knew most workers were only efficient at their job for like the first 5 or 6 hours if that, spending an extra 8 ontop of it sounds like a waste of salary.
For short periods, like a few days, you can get a small boost in productivity. But if it goes on too long, you actually see a decrease in productivity overall.
And most companies aren’t paying for this, as lobbyists managed to get “computer workers” onto the list of allowed overtime exempt employees.
ah shoot yea thats true, I forgot about the BS that is “salary exempt”
Efficiency is not always the most important thing. Sometimes you just want more progress to finish.
Nope. You have your programmers work more hours and their productivity is just going to tank.
There are much smarter ways to do this, but the jobs are so in-demand that they can treat employees like slaves.
Ex Activision QA employee here - It does not get anything done faster, and it burns out the devs and QA alike so more mistakes are made. It’s always about hitting dates on time for shareholder profits, the C-suite people in charge do not give a shit about releasing a quality game.
Why even have a QA department if they just release the game anyway?
You need someone to blame for the bugs 👍🏻
Because most CEOs are wholely incompetent and don’t know how to run a successful business.
Yes, it does.
Naughty Dog made its name by working ludicrous hours. One of the founders worked 16 hour days for a year, only taking off for Christmas, in order to make Crash Bandicoot.
Which is great if you get to reap the rewards, but not when you’re a salaried employee who will be laid off when the project’s over.